Wednesday, October 21, 2015

Outline for the Second Term Paper

Second Term Paper: The Action Reaction Principle of Physics in Video Games
        I.            Introduction: Part of the appeal of video games is the ability to do things we can’t ordinarily do in the real world. Things like defying gravity or leaping into danger with the assurance of comfort and safety upon your arrival. Sure these things sound nice but just like the rules of a game we are bound by the laws of physics. And in this case rules aren’t necessarily made to be broken. One of these unbreakable rules or principles if you will in regards to physics states that for every action there is an equal and opposite reaction. This is true of any and all actions in the physical world, you cannot have one without the other. In this paper I will be analyzing what happens when this principle is broken for entertainment purposes across three different gaming platforms.
      II.            Paragraph one: Double-jumping (crash bandicoot) This is impossible because there is no other force large enough acting opposite of crash in midair in order for him to perform a second jump.
    III.            Paragraph two: No Fall Damage in Borderlands 2 or leap of faith in Assassins Creed. If you fall from a great distance the force that you exert on the ground would be equal to the force of the ground on you and you would die.
    IV.            Paragraph three: no recoil when Rachet fires his shotgun while moving forward and jumping. (Ratchet and Clank).

      V.            Conclusion: Although the principle of Action/Reaction is broken in these games it is enjoyable to play them because it makes the game world fun and exciting because it’s different from our own!

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