This stop motion animation was fun but I vastly underestimated how long it would all take. All together it is about 325 frames at 24 fps. I used the trial version of Dragonframe to cut it together in 3 separate takes and put them all together in Photoshop. First I set up my scene and picked my objects (the posable mannequin and hand). At first I wasn’t sure how I wanted them to interact. While test posing the hand I noticed that the index finger kept falling off so I used that as an opportunity for a story. The plan was to have the mannequin place the missing piece on the hand and bring it to life. Then the interaction between the two would be some sort of altercation. I was running short on time for this so I decided to shoot it straight ahead with not much planning in mind. It was difficult on some poses to get the pieces to stand in the way I wanted them to on certain frames. I tried using a kneaded eraser for support in places but inevitably I ended up holding the props with my hands in the shot. I brought those frames into Photoshop, when I was finished shooting, and edited my hands out of them. I wanted to do more, but without a solid plan this one sort of lost steam near the end. All and all I learned a lot and look forward to the next opportunity!
Wednesday, November 4, 2015
Character Animation
This stop motion animation was fun but I vastly underestimated how long it would all take. All together it is about 325 frames at 24 fps. I used the trial version of Dragonframe to cut it together in 3 separate takes and put them all together in Photoshop. First I set up my scene and picked my objects (the posable mannequin and hand). At first I wasn’t sure how I wanted them to interact. While test posing the hand I noticed that the index finger kept falling off so I used that as an opportunity for a story. The plan was to have the mannequin place the missing piece on the hand and bring it to life. Then the interaction between the two would be some sort of altercation. I was running short on time for this so I decided to shoot it straight ahead with not much planning in mind. It was difficult on some poses to get the pieces to stand in the way I wanted them to on certain frames. I tried using a kneaded eraser for support in places but inevitably I ended up holding the props with my hands in the shot. I brought those frames into Photoshop, when I was finished shooting, and edited my hands out of them. I wanted to do more, but without a solid plan this one sort of lost steam near the end. All and all I learned a lot and look forward to the next opportunity!
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